Post by Narokos aka Katiebear on Sept 18, 2009 2:07:51 GMT -6
well here it goes and this is first time doing this for me so pls bear with me.
Spec
Holy Tree
Spirtual Focus [5/5] good 5 points to get u going in holy tree due to if u do get hit while casting, it does help if you are not losing as much casting time.
Healing Light[3/3] The better our heals our, the less issues we have keeping tanks alive naturally.
Divine Intellect[5/5] You will want to have this maxxed due to Paladins gain quite a bit of SP, Crit and mana pools are all partially based off of this stat.
Illumination[5/5] Any mana regen we can recieve is well worth it in longer drawn out fights.
Improved Lay of Hands[2/2] Lay of Hands is our OS heal. The sooner it comes off of cooldown the sooner we have it back in our arsenal to save a tank from dying long enough to get them back up to full health if we start falling a lil behind, not to mention the extra mana is a nice perk.
Improved Concentration Aura[3/3] In an idea raid we will have 3 pallys at least so we should be using this for casters to benefit from cause with all 3 points specced into it, it is a 50% reduction in kickback on any casted spell.
Improved Blessing of Wisdom[2/2] Once again this is the holydin buff and any mana regen we can get we need to take.
Divine Favor[1/1] This can be a life saving tool to have in your arsenal if used with holy light correctly.
Sanctified Light[3/3] Holy paladins rely on crits more so than any other healer as seeing we are the main ones usually keeping the tank alive so the higher crit chance on our medium and heavy heals we have, the better chance the tank has of survival.
Holy Power[5/5] Once again its about increasing your crit rating on our healing abilites.
Lights Grace[3/3] There will be situations where u will have to cast mutiple Holy lights in a row so the quicker u can get them out the sooner u can go back to lower costing mana spells to regenerate lost mana.
Holy shock[1/1] Our medium heal which is good for in a pinch. Instant cast FTW
Holy Guidance[5/5] The higher our SP the stronger our heals are.
Divine Illumination[1/1] A good spell if your running OOM to help give u a chance to regen some of that mana.
Judgments of the Pure[5/5] The quicker we get our heals out the less worrying tanks have to do and less likey they got their fingers over the OS buttons.
Infusion of Light[2/2] This talent is a double hitter seeing our Flash of light is our main heal in most senses so this will make it almost instant cast but also helps if it procs when u need to cast Holy Light to get a bigger chance of uber heal out.
Enlightned Judgements[2/2] This falls into with our Judgements of the pure cause at 2/2 points specced into it, it allows us to cast any judgement at same distance as our heals.
Beacon of Light[1/1] A must have for any holydin, it allows us to heal anyone in raid and still keep whoever is currently beacon for the same amount of heals even if person being healed is at full health.
Protection Tree
Divinty[2/5] These were merely the leftover points i had but the increase to my heals is still a nice added bonus.
Retribution Tree
Benediction[5/5] This helps save some mana from spells like our judgments, Holy Shock, rebuffs and seals.
Improve Judgements[2/2] This is mostly a point waster to try to get to another talent but always nice to have your judgements of CD sooner.
Heart of the Crusader[3/3] This is more to help raid out more than us by increasing thier crit chance.
Conviction[5/5] This is another talent that really helps us do the increase in crit chance on all ablities.
Glyphs
Major
Glyph of Flash of Light- This increases crit strike chance on our most used heal so the bigger they are less likely we need to move to a stronger one.
Glyph of Seal of Light- THis glyph can be changed out with Seal of wisdoms on your preference, I use it cause of it increasing our spells strength while seal of light is active.
Glyph of Holy Light- There isnt too many glyphs for Holydins and this one can really help your raid healer in melee heavy groups when u have to use holy light on tank cause of the splash heals.
Minor
Glyph of Blessing of Wisdom- An Increase on time its active on yourself means less time u have to rebuff yourself in raids.
Glyph of Lay of hands- With this and improved lay of hands, LOH CD is at 11 mins so its off CD sooner than rets and prot pallies is.
Glyph of Sense Undead- This is not really useful but thier are almost no minor glyphs for us so this is leftover from my tanking days.
Gems and what not
Ok for gems the main stats i worry bout are Spell power int MP5 and crit
Red sockes usually tend to be solid Spell power gems, yellow are mainly Intellect due to we gain some SP and crit from it with some indivdual crits if i have too many yellow sockets, and then a combo gem for them Pesky blues usually Int and MP5 untill i can get a good MP5 solid cut.
The reason i go for MP5 is due to the mana regen is alot stronger for us than say spirit will give to you. Spell power is naturally once again the strength of our Heals, Intellect is more SP due talent and way int is built for us, crit rating and bigger mana pools. And then crit strike last due to we recieve most of our crit from Int but a lil more wont hurt.
Strategy
Ok overally we honestly do not have that much in our arsenal for healing but we do have if used properly makes us the best tank healer in the game, and now we can help raid healer out alil too.
Beacon of Light- Learn to know this ability well. Who you will use it on depends partly on the fight and partly who u prefer. A majority of the time i will admit it will be on one of the tanks though. A normal strategy if your Mt and OT are both near enough each other put it on the tank your not healing. This will make the person healing that tanks life a lil easier and in return they might repay u the favor and make yours a lil easier. There is the occasion fight though were u will want to put it on yourself or highest dps. 2 exampls are the BK fight in TOC i usually will throw it up on myself so i can heal everyone else thru the fight. The other time i have noticed throwing it on yourself is during Loken in Halls of Lighting.
Flash of light is our spammed heals. We use this heal thru most of fights due to it no eating our mana comsupmtion too much, they are real fast heals, and with Holy shield they proc a HOT that can be a lifesaver.
Holy Shield- This we mainly use nowadays due to more the HOT than anything else, due to the small amount of damage it does absorb is miniscule. Also be wary on warriors and i believe druids who do not like this at begining of fight when they are trying to build rage and/or aggro. Pallies tend to be the best ones to cast this on right at first of fight due to they have the lowest overall mitigation of tanks.
Holy Shock- is our medium heal and usually used on a dps or if used on tank has a Flash of light come in right behind it to imitate a strong reg hitting Holy Light in bout half the time. Do not rely on this combo all the time though.
Holy Light- Our strong heal, remember to use this only when needed but not before its too late due to its slightly longer cast time and higher mana cost. Usually 1 or 2 of these in a row is enough to get tank back into good shape on most fights.
Lay of Hands- This is a breathing room move seeing its instant cast and gives the target same amount of health as our base health.
Illumination- A good spell when activated that will allow u to regain some of your mana while still casting.
Divine Favor- A spell thats good to cast when off CD with a Holy light due to it making our healing spells instant crit.
Divine Plea and Avenging Wrath- Two spells that are good to be cast with injuction of one another. Divine Plea restores mana but at cost of 50% reduction on our healing abilites while Avenging wrath increases our ablities. The only issue is Avenging wrath has a 2 min CD while Divine Plea has only a 1 min CD.
Arcane Torrent- For now this will be for all Pallies and all BEs in general. It is a small amount of mana regen which is better than the rest of the races so use it when u can. This goes for DKs and rogues too.
Overall this is all i can remember off the top of my head, and i hope it helps and makes some sense. My paladin is capable of MT healing most raids either though only tried up to 10 Uld at the moment. Im currently sitting on 2231 SP unbuffed about 28 percent Crit 17k health and 18k mana. Most of my gear is still lvl 200 with a few pieces above that. So far only my helm chest necklace pants and maybe belt are above gear lvl 200. And any feedback is appreciated from other holydins cause im always looking to improve myself. Also my spec is a variation of that the my orginal teacher showed me. Only change i made was dropped point out of Aura mastery and moved it to Healing Touch.
Spec
Holy Tree
Spirtual Focus [5/5] good 5 points to get u going in holy tree due to if u do get hit while casting, it does help if you are not losing as much casting time.
Healing Light[3/3] The better our heals our, the less issues we have keeping tanks alive naturally.
Divine Intellect[5/5] You will want to have this maxxed due to Paladins gain quite a bit of SP, Crit and mana pools are all partially based off of this stat.
Illumination[5/5] Any mana regen we can recieve is well worth it in longer drawn out fights.
Improved Lay of Hands[2/2] Lay of Hands is our OS heal. The sooner it comes off of cooldown the sooner we have it back in our arsenal to save a tank from dying long enough to get them back up to full health if we start falling a lil behind, not to mention the extra mana is a nice perk.
Improved Concentration Aura[3/3] In an idea raid we will have 3 pallys at least so we should be using this for casters to benefit from cause with all 3 points specced into it, it is a 50% reduction in kickback on any casted spell.
Improved Blessing of Wisdom[2/2] Once again this is the holydin buff and any mana regen we can get we need to take.
Divine Favor[1/1] This can be a life saving tool to have in your arsenal if used with holy light correctly.
Sanctified Light[3/3] Holy paladins rely on crits more so than any other healer as seeing we are the main ones usually keeping the tank alive so the higher crit chance on our medium and heavy heals we have, the better chance the tank has of survival.
Holy Power[5/5] Once again its about increasing your crit rating on our healing abilites.
Lights Grace[3/3] There will be situations where u will have to cast mutiple Holy lights in a row so the quicker u can get them out the sooner u can go back to lower costing mana spells to regenerate lost mana.
Holy shock[1/1] Our medium heal which is good for in a pinch. Instant cast FTW
Holy Guidance[5/5] The higher our SP the stronger our heals are.
Divine Illumination[1/1] A good spell if your running OOM to help give u a chance to regen some of that mana.
Judgments of the Pure[5/5] The quicker we get our heals out the less worrying tanks have to do and less likey they got their fingers over the OS buttons.
Infusion of Light[2/2] This talent is a double hitter seeing our Flash of light is our main heal in most senses so this will make it almost instant cast but also helps if it procs when u need to cast Holy Light to get a bigger chance of uber heal out.
Enlightned Judgements[2/2] This falls into with our Judgements of the pure cause at 2/2 points specced into it, it allows us to cast any judgement at same distance as our heals.
Beacon of Light[1/1] A must have for any holydin, it allows us to heal anyone in raid and still keep whoever is currently beacon for the same amount of heals even if person being healed is at full health.
Protection Tree
Divinty[2/5] These were merely the leftover points i had but the increase to my heals is still a nice added bonus.
Retribution Tree
Benediction[5/5] This helps save some mana from spells like our judgments, Holy Shock, rebuffs and seals.
Improve Judgements[2/2] This is mostly a point waster to try to get to another talent but always nice to have your judgements of CD sooner.
Heart of the Crusader[3/3] This is more to help raid out more than us by increasing thier crit chance.
Conviction[5/5] This is another talent that really helps us do the increase in crit chance on all ablities.
Glyphs
Major
Glyph of Flash of Light- This increases crit strike chance on our most used heal so the bigger they are less likely we need to move to a stronger one.
Glyph of Seal of Light- THis glyph can be changed out with Seal of wisdoms on your preference, I use it cause of it increasing our spells strength while seal of light is active.
Glyph of Holy Light- There isnt too many glyphs for Holydins and this one can really help your raid healer in melee heavy groups when u have to use holy light on tank cause of the splash heals.
Minor
Glyph of Blessing of Wisdom- An Increase on time its active on yourself means less time u have to rebuff yourself in raids.
Glyph of Lay of hands- With this and improved lay of hands, LOH CD is at 11 mins so its off CD sooner than rets and prot pallies is.
Glyph of Sense Undead- This is not really useful but thier are almost no minor glyphs for us so this is leftover from my tanking days.
Gems and what not
Ok for gems the main stats i worry bout are Spell power int MP5 and crit
Red sockes usually tend to be solid Spell power gems, yellow are mainly Intellect due to we gain some SP and crit from it with some indivdual crits if i have too many yellow sockets, and then a combo gem for them Pesky blues usually Int and MP5 untill i can get a good MP5 solid cut.
The reason i go for MP5 is due to the mana regen is alot stronger for us than say spirit will give to you. Spell power is naturally once again the strength of our Heals, Intellect is more SP due talent and way int is built for us, crit rating and bigger mana pools. And then crit strike last due to we recieve most of our crit from Int but a lil more wont hurt.
Strategy
Ok overally we honestly do not have that much in our arsenal for healing but we do have if used properly makes us the best tank healer in the game, and now we can help raid healer out alil too.
Beacon of Light- Learn to know this ability well. Who you will use it on depends partly on the fight and partly who u prefer. A majority of the time i will admit it will be on one of the tanks though. A normal strategy if your Mt and OT are both near enough each other put it on the tank your not healing. This will make the person healing that tanks life a lil easier and in return they might repay u the favor and make yours a lil easier. There is the occasion fight though were u will want to put it on yourself or highest dps. 2 exampls are the BK fight in TOC i usually will throw it up on myself so i can heal everyone else thru the fight. The other time i have noticed throwing it on yourself is during Loken in Halls of Lighting.
Flash of light is our spammed heals. We use this heal thru most of fights due to it no eating our mana comsupmtion too much, they are real fast heals, and with Holy shield they proc a HOT that can be a lifesaver.
Holy Shield- This we mainly use nowadays due to more the HOT than anything else, due to the small amount of damage it does absorb is miniscule. Also be wary on warriors and i believe druids who do not like this at begining of fight when they are trying to build rage and/or aggro. Pallies tend to be the best ones to cast this on right at first of fight due to they have the lowest overall mitigation of tanks.
Holy Shock- is our medium heal and usually used on a dps or if used on tank has a Flash of light come in right behind it to imitate a strong reg hitting Holy Light in bout half the time. Do not rely on this combo all the time though.
Holy Light- Our strong heal, remember to use this only when needed but not before its too late due to its slightly longer cast time and higher mana cost. Usually 1 or 2 of these in a row is enough to get tank back into good shape on most fights.
Lay of Hands- This is a breathing room move seeing its instant cast and gives the target same amount of health as our base health.
Illumination- A good spell when activated that will allow u to regain some of your mana while still casting.
Divine Favor- A spell thats good to cast when off CD with a Holy light due to it making our healing spells instant crit.
Divine Plea and Avenging Wrath- Two spells that are good to be cast with injuction of one another. Divine Plea restores mana but at cost of 50% reduction on our healing abilites while Avenging wrath increases our ablities. The only issue is Avenging wrath has a 2 min CD while Divine Plea has only a 1 min CD.
Arcane Torrent- For now this will be for all Pallies and all BEs in general. It is a small amount of mana regen which is better than the rest of the races so use it when u can. This goes for DKs and rogues too.
Overall this is all i can remember off the top of my head, and i hope it helps and makes some sense. My paladin is capable of MT healing most raids either though only tried up to 10 Uld at the moment. Im currently sitting on 2231 SP unbuffed about 28 percent Crit 17k health and 18k mana. Most of my gear is still lvl 200 with a few pieces above that. So far only my helm chest necklace pants and maybe belt are above gear lvl 200. And any feedback is appreciated from other holydins cause im always looking to improve myself. Also my spec is a variation of that the my orginal teacher showed me. Only change i made was dropped point out of Aura mastery and moved it to Healing Touch.